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Other

Novelty

Evolutionary explanation-discovery engine for hard-to-vary causal theories of unknown phenomena

03
Workflows
00
Tools
01
Reference
07
Triggers

Key Points

Not for a single-pass divergent brainstorm (use BeCreative) or delivery validation alone (use Assay)

Inside the Skill

The thinking, frameworks, and architecture that distinguish this skill from a generic version of the same task.

Ideal State

  • A run returns a diverse portfolio of survivors, each with a causal core whose parts cannot be freely varied, a risky discriminating prediction and the residue it leaves unexplained, never a brainstorm or a relabeling of the phenomenon.
  • Every candidate carries its lineage, and fantasy, hypothesis and evidence (assumptions included) stay labeled apart from intake to selection.
  • Survival is decided by the stress tests in HardToVary.md, not by elegance or fit. A strange candidate is preserved but stays labeled speculative, never called an explanation, until it passes them.
  • The population keeps distinct causal families, no single lineage dominates the descendants, disciplines and evaluators rotate across cycles, and one high-upside wildcard is retained unless it violates a hard constraint. The run states why it stopped and what would justify another cycle.
  • Run state carries the phenomenon, observations, constraints, rivals, population, lineage, cycle, tests, selection scores, and survivor lessons from one cycle to the next.
  • Source material is used as evidence or creative corpus, never followed as executable process instructions.
  • BeCreative is a component, not a substitute: its output may diversify a phase, but causal tests, survival, and learning across cycles stay Novelty's.

Intent Routing

Intent Trigger File
EvolutionCycle unknown phenomenon, new theory, hard problem, breakthrough explanation, scientific explanation Intents/EvolutionCycle.md
ExplanatorySelection hard-to-vary test, explanation filter, theory selection, causal explanation Intents/ExplanatorySelection.md
RapidCycle rapid novelty cycle, time-boxed creative sprint Intents/RapidCycle.md
File Read when
HardToVary.md the standard, required causal account, five stress tests, failure modes and selection rule every survivor is judged by

Phase vocabulary

The intents name these phases. CONSUME extracts observations, anomalies, mechanisms, constraints, and serious rivals. DREAM generates strange but structured causal hypotheses. DAYDREAM applies counterfactuals, role reversals, scale changes, and causal leaps. SALON collides independent disciplinary lenses. STEAL transfers mechanisms across domains deliberately imperfectly. MATE/MUTATE recombines causal families and mutates assumptions, dependencies, scale, or time horizon. TEST challenges candidates against observations, constraints, evidence, and feasible interventions. EXPLANATORY SELECTION applies ExplanatorySelection.md and HardToVary.md. SELECT keeps diverse survivors plus a wildcard. EVOLVE seeds the next population. META-LEARN updates disciplines, mutations, tests, and selection rules.

Examples

User: "Nobody has a good account of why this species migrates at night. Develop a new theory."
→ EvolutionCycle intent
→ A portfolio of surviving causal explanations, each with lineage, a risky discriminating prediction and its unexplained residue, plus a wildcard and the stopping condition
User: "Here are three theories of the anomaly. Which one actually explains it?"
→ ExplanatorySelection intent
→ The three candidates ranked by hard-to-vary score, each with stress-test outcomes and a rival observation it fails or survives
User: "Give me 20 minutes of novelty on why the outage only hits on Tuesdays."
→ RapidCycle intent
→ A cycle-1 portfolio of three or more candidates from distinct lineages, a selected leader and wildcard, and the one test that should govern a longer run

Workflows & Routing · 3

Each workflow is one job the skill runs. The trigger phrases route your request to the right one — this is the skill's routing table.

  1. 01
    EvolutionCycle Intents/EvolutionCycle.md

    unknown phenomenon, new theory, hard problem, breakthrough explanation, scientific explanation

  2. 02
    ExplanatorySelection Intents/ExplanatorySelection.md

    hard-to-vary test, explanation filter, theory selection, causal explanation

  3. 03
    RapidCycle Intents/RapidCycle.md

    rapid novelty cycle, time-boxed creative sprint

How to Invoke

Say any of these to your DA and LifeOS activates the Novelty skill automatically:

  • "develop a new theory"
  • "explain a mystery"
  • "solve an explanatory gap"
  • "discover a mechanism"
  • "consciousness"
  • "origin"
  • "or scientific breakthrough. Also use for multi-cycle creative exploration"

Or invoke explicitly:

Skill("Novelty")

References · 1

Auxiliary files the skill loads at runtime — frameworks, guides, configs.

  • HardToVary

Want LifeOS to do this for you?

Install LifeOS on your machine — your DA gets the Novelty skill plus 96 others, all hooked into one Life OS.